NewsFactor – Big Blue began shipping microprocessors today that will reportedly give gamers an unprecedented experience on Nintendo's new Wii console. Earlier this year the two companies signed a multi-year microchip production agreement to collaborate on the new console that recently won rave reviews at the E3 industry gathering.
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Filed under nintendo wii news by on Dec 23rd, 2006. Comment.
By Richard Southam
The Game: Wii Sports
Published by: Nintendo Developed by: Nintendo Genre: Sports Number of Players: 1-4 Release Date: US: November 19, 2006 Japan: December 2, 2006 Europe: December 8, 2006 ESRB Content Descriptors: Mild Violence
The Premise from Nintendo:
This is what video games should be: fun for everyone. Wii Sports offers five distinct sports experiences, each using the Wii Remote controller to provide a natural, intuitive and realistic feel. To play a Wii Sports game, all you need to do is pick up a controller and get ready for the pitch, serve or that right hook. If you’ve played any of these sports before, you’re ready for fun!
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The Game:
Wii Sports is the first game to be packed in with a Nintendo console since Super Mario World was packed in with the Super Nintendo Entertainment System (SNES). It is a compilation of 5 different sports: baseball, bowling, boxing, golf, and tennis.
Gameplay:
Although each game does its best to represent the sport, they are all simplified versions. For example in tennis, all you need to do is control your tennis racket. The players move independently and run where they are supposed to. Although these simplifications take away from each sport, there are actually quite a lot of options for each sport. The most fun of the 5 games in Wii Sports is bowling. Using the Wii remote is very precise, even too precise for some games. Golf is the game that suffers from the over-precision of the remote. The least fun game out of the compilation is the baseball. All that needs to be done is throwing the ball, and hitting the ball. All the fielding is done for you. It just seems too dull. Where this game really shines is the multiplayer. Some games can be played simultaneously so there will be a need for more than just one Wii remote. Others, like bowling, are played with a turn-based system. Each player has their turn and then passes the remote to the next player. The game also allows for the use of “Miis”, which are caricatures that can be made with the Wii console. Nintendo’s goal for this game was not for it to win Game of the Year awards; it was to offer a simple and fun experience for casual gamers as well as non-gamers. They have indeed reached their goal, as Wii Sports is a great deal of fun, even for core gamers.
The Controls:
The controls for each sport are exactly what you think they would be; a throwing motion to throw a ball, a rolling motion for bowling, a swinging motion for swinging a tennis racket or baseball bat, etc. With the exception of golf, the controls are very user-friendly and intuitive.
Graphics:
The graphics in Wii Sports are terrible. In fact, they are probably worse than terrible. However, this was deliberate on Nintendo’s part. They wanted to create a game with simple graphics and fantastic gameplay.
Audio:
Again, like the graphics, nothing really special here. Simple music and sound effects are used for all the games.
Pros and Cons:
+ It’s FREE! + Fantastic for multi-player + Mostly intuitive controls + Infinite replay value – Terrible graphics – Some games are too simple
Overall:
7.5 / 10
Filed under nintendo wii by on Dec 23rd, 2006. Comment.
By Richard Southam
November 19th marked the launch of Nintendo’s newest console, the Wii. After finishing in last place in the most recent “console war” with the GameCube, with the PlayStation 2 finishing first, followed by the XBOX in second, Nintendo looks to rebound and regain its place as the number one console maker in the world. The Nintendo Wii definitely has a good chance. The launch success of a console does not always determine the overall success of the console, but it sure does answer many questions.
Information about the Nintendo Wii was first announced at the Electronic Entertainment Expo (E3) in 2005. Little was known about the system at that time, but Nintendo made it very clear that they planned to stay in the console wars for some time to come. This came after much speculation that Nintendo would bow out of future console making to focus all its attention and resources on its new handheld, the DS. Fast-forward a year later to E3 2006. Nintendo took the gaming world my storm by unveiling playable Wiis for the very first time. The new controllers were revealed and Nintendo stole the show. The launch date and price were unveiled a few months later and the countdown to the Wii launch began. North American was going to be the first place in the world to get their hands on the Wii console, followed by Japan and Europe thereafter.
The official North American launch party was not held at the Nintendo World store in New York City, but rather at the Toys R Us in Time Square, a few blocks down. The number of Wiis available at the Toys R Us was estimated at 10,000. The Nintendo World store had roughly 2,500 units available for sale. This is a far cry from Sony’s official launch where only a few thousand units were made available for the Launch Party.
Since the official launch was at Toys R Us, it opened its doors at midnight for the release of the Wii. The Nintendo World Store however, opened its doors at 8am. Die hard Nintendo fans waited in line as early as Wednesday to get their hands on the Wii (November 19th fell on a Sunday). Lines at the Toys R Us store were estimated to be over 3,000 people long, and the Nintendo World Store has its lines reach over 1,000 people. Nintendo’s Launch Night was the most successful of any other console in history.
Amazon.com and several other online retailers saw their servers crash when they were overloaded with customers ordering the Wii and its accessories. This is after they had taken precautions and made updates to their servers in an attempt to meet the huge volume of people.
As far as launch shipment numbers are concerned, Nintendo had first announced that they planned to ship 4 million Wii units worldwide by year’s end. However, recent reports have pinned that number closer to 4.75 million units. This makes the Sony PlayStation 3 number of 500,000 units seem like a joke.
The weekly shipments Nintendo are making still aren’t enough to quiet the demand. The shipments are still selling out within a day of their arrival on store shelves. Nintendo estimates that they will need to continue with weekly shipments until February of next year before things start to quiet down.
Filed under nintendo wii by on Dec 25th, 2006. Comment.